Posts Tagged: apps


10
Nov 11

Why keep HTML5 open when you can make it proprietary?

Say what you will, this is pretty cool – at least at the idea level: a specialized, HTML5 web browser for mobile devices that provides special hooks for HTML5 apps granting them access to native device features. Pretty nifty, right? Naturally the people who control the platform, kinda get to decide what can and cannot run, maybe get a cut of the action for the business that they are generating for you and for the work that they invested in making and marketing the app.

In exchange for openness, you get cool features (especially for games) and capabilities you otherwise will not be able to provide. Tradeoffs tradeoffs. Still, pretty darn cool.

mobiUs … the world’s first HTML5 Web App browser.

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16
Sep 11

Xcode: “No match for certificate/private key” error and resolution

An app we were building for the iPad was recently approved by the client. Being a more capable organization, the client wanted us to build the app for them using their Apple developer and app store credentials for submission. To do that they sent us the three necessary files:

  • Public Key (Distribution)
  • Private Key (Distribution)
  • Mobile Provisioning Profile (Distribution > AppStore)

I also modified the app's bundle identifier to reflect the identifier specified by the client.

I merrily added the keys and certificate to the OS X key chain. Yet Xcode was unable to build using these updated credentials. The error that was reported was:
"Profile does not match any valid certificate/private key pair in the default keychain"

After digging around I pinged my friend Glenn Martin from Intrepid Development to see if he knew what was wrong. Glenn actually knew what went wrong: apparently OS X 10.6.8 imports keys to the System key chain instead of the Login key chain. Xcode only looks at the Login key chain. All the was necessary to fix the issue was to drag and drop the key in the Keychain Access application from the System key chain to the Login one. Mindless fix to a truly frustrating problem.

Hope it helps you.

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30
Jan 11

Private methods in Objective-C

Coming from the Java world, I love, care and embrace all things private, including private methods. Objective-C supports the feature but it appears to me (based on very shallow Googling) that there is not too much familiarity (or use) with it. I looked in a book I recently acquired, Learn Objective-C for Java Developers (Learn Series). While not a book a perfect book, it does cover the how-to of private methods in Objective-C.  

The key to the approach is to leverage Objective-C categories. Categories are a mind-blowingly nifty in the fact that they allow you, among other things, to augment objects you did not create with your own methods. While there are other ways of 'hiding' private methods, most of them result in warnings in Xcode. So here goes…

Say you have an object called CoolWidget. You create the header file (CoolWidget.h)for it as usual, i.e.:

@interface CoolWidget:NSObject
{
    int publicVar;

    @private
    int somePrivateVar;
}

// public methods
-(void) doSomething:(BOOL)cool;

@end

To add private methods to it, you would create a category for the object in a separate header file (CoolWidget+Private.h):

@interface CoolWidget (Private)

// private methods
-(void) doSomethingPrivate:(BOOL)cooler;

@end

All that's left for you to do is to include the additional header file, CoolWidget+Private.h in your implementation file, CoolWidget.m (though categories are often/normally implemented in their own .m file).

Update:

As my friend Glenn Barnett points out in his tweet, there is no such think as private methods in Objective-C. Unlike C++ or Java, there is no real 'enforcement' of access to the methods. Privacy, overall, is purely by convention. 

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